Project Overview
Over the course of 2020 and 2021, I designed and built several CSGO competitive maps using Source SDK. Starting with a test project to learn, I eventually designed three maps: de_annicenti, de_florence, and de_reduction. Over the course of building these maps, my design and planning improved as well as my understanding of Source SDK and CSGO map making.
Notable Parts of Project
Map Design
Significant and extensive planning and design work was required, thinking about angles and timings as well as fun factor and replayability.
Map Building
Maps were built in Source SDK: pathways and buildings had to be designed for gameplay while also taking load times and learnability into account.